The Rehabilitation Gaming System (RGS)

The Rehabilitation Gaming System (RGS) is a novel and highly innovative ICT Virtual Reality (VR) tool for the rehabilitation of motor deficits of the upper extremities after a brain lesion due to stroke. The system deploys an individualized game training that combines movement execution with the observation of a correlated action by virtual limbs that are displayed in a first-person perspective.

Recently, the RGS has been considered an integrated treatment solution for stroke rehabilitation supported by TicSalut Foundation in Catalonia. In particular RGS is being used in a post stroke rehabilitation program as part of a collaborative research effort between SPECS research group (Synthetic, Perceptive, Emotive and Cognitive Systems) and the Hospital of Vall d'Hebron, one of the leading hospitals in Spain and also with Hospital de la Esperança, both in Barcelona.

The RGS is based on the neurobiological considerations that brain plasticity remains throughout life and can thus be utilized to achieve functional reorganization of areas affected by stroke by means of activation of secondary motor areas such as the so called mirror neurons system. As a multi-level adaptive tool, the RGS provides a task oriented game training with individualized graded complexity. Additionally, the system retains qualitative and quantitative information of the performance of the subject/player during the tasks, hence allowing for a detailed assessment of the deficits of the patient player and their recovery dynamics.

For furher information, please visit:
http://rgs-project.eu

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