Examining data from the first six weeks of their landmark DETECT study, a team of scientists from the Scripps Research Translational Institute sees encouraging signs that wearable fitness devices can improve public health efforts to control COVID-19.

The DETECT study, launched on March 25, uses a mobile app to collect smartwatch and activity tracker data from consenting participants, and also gathers their self-reported symptoms and diagnostic test results.

Non-generic queries in the online tool Google Trends may yield better insight into health information-seeking behavior, according to a new study by researchers from the George Washington University (GW).

Google TrendsTM analyzes the popularity of top Google queries geographically and longitudinally. More recently it has been used as a surveillance and retrospective epidemiological tool to study the impact of COVID-19 around the world.

A new tool created by researchers at Penn State and Houston Methodist Hospital could diagnose a stroke based on abnormalities in a patient's speech ability and facial muscular movements, and with the accuracy of an emergency room physician - all within minutes from an interaction with a smartphone.

Patients who saw a pain medicine specialist via telemedicine saved time and money and were highly satisfied with their experience, even before the COVID-19 pandemic, according to a study being presented at the ANESTHESIOLOGY® 2020 annual meeting.

A University of Central Florida researcher is part of a new study showing that artificial intelligence can be nearly as accurate as a physician in diagnosing COVID-19 in the lungs.

The study, recently published in Nature Communications, shows the new technique can also overcome some of the challenges of current testing.

Close2U, an electronic device application, has been developed by researchers at the Complutense University (UCM) and the University of Zaragoza (UZA) to monitor cancer patients' physical and mental health using gamification.

Users answer a series of daily questions about their mood and where they are experiencing pain. In return, the app rewards them in the form of advice or songs, resources intended to increase their motivation.

Researchers at the University of East Anglia have been putting virtual reality rehabilitation for stroke survivors to the test. They have created a new gaming platform which uses low cost videogame technology to improve the lives of stroke patients suffering from complex neurological syndromes caused by their stroke. And they have been working with stroke survivors and their carers to see how they get on with using the new technology.

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