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Video Gamers Outdo Scientists in Contest to Discover Protein's Shape

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Research
27 September 2016
Foldit is developed by the Center for Game Science at University of Washington in collaboration with UW Department of Biochemistry.
Gamers playing the popular online puzzle game Foldit beat scientists, college students and computer algorithms in a contest to see who could identify a particular protein's shape. The study findings have implications for video game enthusiasts and classroom instruction, and showcase the positive impact citizen science can have on research.
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Use of Wearable Device Does Not Improve Weight Loss

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Research
20 September 2016
Among overweight or obese young adults, the addition of a wearable technology device (that provided feedback on physical activity) to a standard behavioral intervention resulted in less weight loss over 24 months, according to a study appearing in the September 20 issue of JAMA. Effective long-term treatments are needed to address the obesity epidemic. There is wide availability of commercial technologies for physical activity and diet.
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MRI Scanner Sees Emotions Flickering Across an Idle Mind

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Research
19 September 2016
As you relax and let your mind drift aimlessly, you might remember a pleasant vacation, an angry confrontation in traffic or maybe the loss of a loved one. And now a team of researchers at Duke University say they can see those various emotional states flickering across the human brain.
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Popular Reality Game Pokémon GO is Distracting

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Research
16 September 2016
Pokémon GO
Motorists, passengers and pedestrians beware. A new report published online by JAMA Internal Medicine suggests the wildly popular augmented reality game Pokémon GO is distracting. John W. Ayers, Ph.D., M.A., of San Diego State University, California, and coauthors hunted through social media posts on Twitter and news stories in Google News to report on drivers distracted by the game and crashes potentially caused by players trying to collect Pokémon in real-world locations.
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Patient Care can Improve with Technology in Nursing Homes

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Research
01 September 2016
A significant part of the American Reinvestment and Recovery Act was the $25 billion invested in health information technology (IT) to improve quality, safety, efficiency in health care while also reducing health disparities. However, nursing homes did not receive the same level of investment in technology as hospitals, leading to little understanding of how IT sophistication is impacting patient care in nursing homes.
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Researchers Discover Machines can Learn by Simply Observing

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Research
30 August 2016
It is now possible for machines to learn how natural or artificial systems work by simply observing them, without being told what to look for, according to researchers at the University of Sheffield. This could mean advances in the world of technology with machines able to predict, among other things, human behaviour.
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Smartphone Exercises for a Better Mood

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Research
26 August 2016
Brief, directed smartphone exercises can help quickly improve our mood. This is the latest finding from psychologists at the University of Basel and their international colleagues, reported in the journal Frontiers in Psychology. Participants in the international study felt more alert, calmer and uplifted after - using five-minute video tutorials on their smartphones as a guide - they had, for example, practiced concentrating on their bodies.
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More eHealth News ...

  1. Seniors Embrace Social Technology
  2. Can Cell Phones Make You Feel Less Connected to Your Friends and Family?
  3. Gaming Camera could Aid MS Treatment
  4. Brain-Machine Interface Triggers Recovery for Paraplegic Patients
  5. Low Rate of Internet Use by Seniors for Health Purposes
  6. MyTherapy App and Charité Kick off Research Project on Post-Transplant Adherence
  7. Web-based Technology Improves Pediatric ADHD Care and Patient Outcomes
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